WIP
Planned:
Image
Audio
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WIP
Planned:
Image
Audio
Mesh assets store an object’s vertex data, and how the vertices are connected to form triangles.
+------------------------+-------------------------+--------------------------+
| 40 bytes | n * 64 bytes | m * 32 bytes |
| Mesh manifest | Vertex group info array | Extension info array |
+------------------------+-------------------------+--------------------------+
| Buffer
+-----------------------------------------------------------------------------
...
-----------------------------------------------------------------------------+
|
-----------------------------------------------------------------------------+
struct Asset_Body_Mesh {
Mesh_Manifest manifest; // 40 bytes
Vertex_Group_Info []vertex_group_infos; // Count provided in manifest. 55 bytes each.
Extension_Info []extension_infos; // Count provided in manifest. 32 bytes each.
uint8_t []buffer; // Size provided in manifest.
};
A mesh
asset body MUST contain a 40 byte Mesh_Manifest
, followed by a variable length
array of 55 byte Vertex_Group_Info
structs. Mesh
assets MAY include a variable
length array of 32 byte Extension_Info
structs.
The count of Vertex_Group_Info
structs and Extension_Info
structs MUST be provided in the manifest.
+-----------------------------------------------------------------------------------------------+
|00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31|
+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
| Bounding Box | VG count | Ext count |
+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
| Buffer size | Next ext. |
+-----------------------+-----------+
struct Mesh_Manifest {
float32_t[6] bounding_box; // center.xyz, extents.xyz. Extents are half of box dimensions.
uint32_t vertex_group_count;
uint32_t extension_count;
uint64_t buffer_size;
uint32_t next_mesh_extension; // (index + 1) into extension info array. Zero indicates no extensions.
};
A mesh
MUST contain one or more vertex groups
.
Each vertex group
SHOULD correspond to one draw call in the renderer, and MAY be used to draw different parts of a mesh
with a different material or shader.
A vertex group
MUST contain sub-buffer offsets for each vertex attribute
.
+-----------------------------------------------------------------------------------------------+
|00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31|
+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
| Bounding Box | Buf slice begin idx |
+-----------+-----------+-----------+-----------+-----------+-----------+--+--+--+--+-----------+
| Buf slice size | Idx count | Vert count |TC|CL|JW|EX| Next ext. |
+-----------+-----------+-----------+-----------+-----------+-----------+--+--+--+--+-----------+
struct Vertex_Group_Info {
float32_t[6] bounding_box; // center.xyz, extents.xyz. Extents are half of box dimensions.
uint64_t buffer_slice_begin_index;
uint64_t buffer_slice_size;
uint32_t index_count;
uint32_t vertex_count;
uint8_t texcoord_channel_count;
uint8_t color_channel_count;
uint8_t joint_weight_channel_count;
uint8_t extension_attribute_channel_count;
uint32_t next_attribute_extension; // (index + 1) into extension_info array. Zero indicates no extensions.
};
A vertex group
MUST have an index buffer. Its count MUST be a multiple of 3.
A vertex group
MUST have the following attributes:
float32_t[3] position
float32_t[3] normal
float32_t[4] tangent
A vertex group
MAY have zero or more channels of the following attributes:
uint16_t[2] texcoord
(in unorm format)uint8_t[4] color
(in RGBA format)uint16_t[4] joints
uint16_t[4] weights
The number of joint
and weight
channels for a vertex group
MUST be equal.
All vertex attribute
data for a given vertex group
MUST be contiguous and de-interleaved.
For any attributes with multiple channels, all channels of the same attribute type MUST be contiguous and de-interleaved.
+==== Vert group 0 ====+
| Index list |
+----------------------+
| Position |
+----------------------+
| Normal |
+----------------------+
| Tangent |
+----------------------+
| ? Texcoord[0] |
+----------------------+
| ? Texcoord[1] |
+----------------------+
| ? Color[0] |
+----------------------+
| ? Color[1] |
+----------------------+
| ? Joints[0] |
+----------------------+
| ? Joints[1] |
+----------------------+
| ? Weights[0] |
+----------------------+
| ? Weights[1] |
+----------------------+
| ? Ext attributes[0] |
+==== Vert group 1=====+
| Index list |
...
| |
+======================+
| ? Extension data[0] |
+----------------------+
A reference implementation can be found in the Callisto repository.